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-
- /* ThreeBut.c - Three simple buttons - with a frame
- *
- /* This is a GUIFront example GUI. To build an example, compile and link this
- * file with Generic.o (also supplied).
- * Everything prefixed with DEMO_ is exported to Generic.o.
- */
-
- #include <libraries/guifront.h>
-
- /* This example is exactly like threebut.c, only the three gadgets now have
- * a nice, named frame.
- */
-
- /* First, some Gadget ID's */
-
- enum
- {
- GID_BUTTON1,
- GID_BUTTON2,
- GID_BUTTON3,
- };
-
- /* Now, the GadgetSpec's we'll be needing for this GUI */
-
- static GadgetSpec gadgetspecs[] =
- {
- {BUTTON_KIND, 0,0, {0,0,0,0, "_A button", NULL, GID_BUTTON1, PLACETEXT_IN}, NULL, GS_DefaultTags},
- {BUTTON_KIND, 0,0, {0,0,0,0, "Another _button", NULL, GID_BUTTON2, PLACETEXT_IN}, NULL, GS_DefaultTags},
- {BUTTON_KIND, 0,0, {0,0,0,0, "_One more", NULL, GID_BUTTON3, PLACETEXT_IN}, NULL, GS_DefaultTags},
- };
-
- /* Now, we group all of these GadgetSpecs into an array of pointers, so the
- * layout engine can locate gadgets merely by their Gadget IDs.
- */
-
- GadgetSpec *DEMO_GadgetSpecList[] =
- {
- &gadgetspecs[0], &gadgetspecs[1], &gadgetspecs[2], NULL
- };
-
- /* Finally, the layout tag list itself. This is where most of the work is
- * done. This list completely describes how the above gadgets are arranged
- * in groups in the GUI.
- */
-
- ULONG DEMO_LayoutList[] =
- {
- GUIL_Flags, GUILF_PropShare | GUILF_EqualWidth,
-
- GUIL_FrameType, GUILFT_Ridge, /* Add a Ridge frame around this group */
- GUIL_FrameHeadline, "Frame", /* Put a title on the frame as well */
-
- GUIL_GadgetSpecID, GID_BUTTON1,
- GUIL_GadgetSpecID, GID_BUTTON2,
- GUIL_GadgetSpecID, GID_BUTTON3,
-
- TAG_DONE,
- };
-
- /* Obligatory version tag */
-
- static const char ver[] = "$VER: ThreeBut2 1.0 " __AMIGADATE__;
-
- /* Now, some globals used by Generic.o during the call to GF_CreateGUIA() */
-
- /* The initial orientation of the GUI. In this case, it's vertical. This means
- * the three button gadgets, which we just grouped together, will be placed
- * in a vertical group. Alternatively, we could have used GUIL_HorizGroup
- * to make the initial orientation horizontal (surprise :-)
- */
-
- int DEMO_InitialOrientation = GUIL_VertGroup;
-
- STRPTR DEMO_WindowTitle = "Threebut2 GUI";
- STRPTR DEMO_AppID = "Threebut2";
-
- STRPTR DEMO_Version = "1.0",
- DEMO_LongDesc = "Demo program - Three buttons with frame",
- DEMO_Author = "Michael Berg",
- DEMO_Date = __AMIGADATE__;
-
- BOOL DEMO_Backfill = FALSE;
-